[ PRESS TO START ]

MARKOWSKI
oskar

I’m MARKOWSKI Oskar a Developer with a Professional License Diploma in Computer Science, specialized in project management and with a Master degree in Art.

I’m polyvalent, and I do like the artistic side of Computer Science, that's why I chose the Technical Artist position as an employ and Indie Game Dev in free time.

And to close this presentation I do like to share a quote from Kamina:

"Never believe in yourself. Neither believe in someone else. Believe in you who believe in yourself"

It means that no matter what, always aim towards the best of what you can be.

Check resume
CONNECT
TECH
As a developer I know well languages like C#, C++, Python, JavaScript.
I’m really familiar with Unity and Unreal Engine. This also means I familiar with development of various features concerning audio, art & gameplay.
I have skills in various domain like networking, automation on Blender or Maya.
3D ENGINES
As a Software Engineer at Virtuos Games, I worked on several different “in house” game engines, in C++ and C#.
My work was mainly focused on tooling, engine features and integration.
Also worked with graphic API like TREE JS
NETWORKING
I acquired experience on networking through development of a Online FPS game.
VANDALHALLA (ON STEAM)
I also created a course about networking in Unity, specifically on the Photon Bolt networking engine.
GAME DEV
As a passionate video game developer, I have made +15 game projects over the years. Working with Unity, Unreal Engine, Godot and others.
DATUM
LE FRENCH BACKERY
VANDALHALLA
TECH
Learn more

3D ENGINES

NETWORKING

GAME DEV

ART
As an artist I know the Adobe suit, as well as most popular 3D software like Blender, Maya and 3Ds Max.
In addition I know HLSL, GLSL and shader graphs for shader programming.
I have a wide range of art skills, that are featured in all my projects, which make me autonomous and versatile
SHADERS
As a Technical Artist at Virtuos Games, I worked on several different domains and mastered production workflows.
My work with shaders was centered around engines like Unity and Unreal Engine.
3D ART
My 3D skills are wide ranged. I’m proficient in rigging, texturing, modeling and animating.
Blender is my preferred software to create 3D content, in any art style.
REALISTIC
ABSTRACT
STYLISED
2D ART
2D skills are centered around software like Illustrator, Photoshop and Figma. I focus mainly on interfaces, textures and drawings.
This knowledge give me tha ability to create visual prototypes and style guides.
ART
Read more

shaders

3d art

2d art

UI-UX
As a developer and an artist, mastered UI and UX skills to create wonderful user interfaces.
Figma is my goto tool for designing interfaces.
In my career I have worked with many frameworks like Angular, React, UMG, QT and many others.
Which give me the advantage to create realistic UI and UX designs.
TOOLS & TOOLING
My UI/UX skills has elevated to professional levels.
I had the chance to create tools and tooling for released and incoming games.
With my knowledge of UX, tools created with frameworks only made for prototyping like ImGUI were praised for intuitiveness.
SOFTWARE
I had the chance to work on internal software at Virtuos Games, where I created style guides and mockups.
GAMES
On several instances I had the chance to integrate and create UI AAA games projects.
In my free time I like to work on redesigning and improving UI for games that I made or played.
UI-UX
See more

tools & tooling

software

games

[ GALAXY ] [ CONTROLS ]